JOHN WILLIAM AND THE BANDITS OF BASSWOOD 

John William Drake was born an explorer; just like many, many Drakes before him. His adventure really began with the discovery of a book hidden in the ceiling, followed by the mysterious disappearance of his father. He lived every day in misery until his 12th birthday. A new friend gave him an invitation he could not turn down: follow me and change your destiny. 
He never imagined being captured by bandits and taken to a ship riddled with river rats was part of his fate. Not just any bandits - the Bandits of Basswood; known to be a ruthless and wild crew of thieves. Trying to escape would be a ridiculous idea. No one has ever escaped and lived to tell about it. Uncovering traces of his missing father gave him hope and upped the stakes. John William was determined to get off the ship alive and search for the missing pieces of the puzzle. The chase out of Basswood was on. He took a chance to change his destiny and ended up on a wild ride to solve the most important mystery of his life.

JOHN WILLIAM ANDTHE QUEST FOR COPIA

John William knew there was something special about the medallion Celeste found. It chimed and sparkled in the sunlight. He was right; the medallion was from Copia, a lost city masked in time. Legendary tales were repeated of a golden city inhabited by Empyrean Wizards that was suddenly plagued by greed and gluttony when a meager fledgling magician by the name of Imperius the Great wandered in. Some did not believe the city ever existed; others who knew better wanted it to stay lost. 

John William and Celeste were more than ready for another adventure. The search for Copia seemed to be a perfect opportunity. They were unaware of the dangers until it was too late. Shadow jumpers emerged and grew rapidly in numbers. They wanted the medallion; its power would bring the lost city to life again, unlocking the dark past dormant with in its walls. The young explorers were in a mess of trouble. If they did not fix things fast, Copia’s pestilence of wild creatures would be set free to stir up an evil capable of destroying the realm.

ALEXANDER DRAKE'S EXTRAORDINARY PURSUIT

Alexander Drake is a curious young man. He lives in a drab, oversized mansion with his secretive father and spends his days playing alone. Where is his mother? And why is his father so tight-lipped about the past?

But secrets have a way of getting out. And a stay at his grandmother's cottage provides strange clues to his father's past. A past Alexander is determined to find out about.

With a mysterious key and several maps in his pack, he sets off on an innocent search for answers about his family.

The discovery of a secret passageway opens the door to dangers, and wonders, unimaginable. And each answer leads to more questions and the journey of his life.

Join Alexander for a thrilling adventure in Azra's Pith, a place of beauty and magic... but beware--something evil lurks in the shadows.

When Alexander arrived in Verhonia, something went terribly wrong. A dark spell delivered from the mountains of Acadia sent him on a dangerous journey in the middle of the night. As he marched into the mountains, the great city of Verhonia was ambushed and burned to the ground by Roman's army of vicious giant murks.

With the safety of the realm in jeopardy, General John William Drake was asked to come back to Azra's Pith. He swore he would never return. But after discovering his son was under a spell and in the grips of a dark sorcerer, he had no choice.

Things take a wild turn in the mountains, with runaways, a hungry wolf and a mysterious, young empyrean wizard thrown into the adventure. A tight race against time and evil is in full swing. With faith and a little magic, they just might come out on top.

 
 
 

Bandits of Basswood

John William Drake Part 1

John William Drake was born an explorer; just like many, many Drakes before him. His adventure really began with the discovery of a book hidden in the ceiling, followed by the mysterious disappearance of his father. He lived every day in misery until his 12th birthday. A new friend gave him an invitation he could not turn down: follow me and change your destiny. 
He never imagined being captured by bandits and taken to a ship riddled with river rats was part of his fate. Not just any bandits - the Bandits of Basswood; known to be a ruthless and wild crew of thieves. Trying to escape would be a ridiculous idea. No one has ever escaped and lived to tell about it. Uncovering traces of his missing father gave him hope and upped the stakes. John William was determined to get off the ship alive and search for the missing pieces of the puzzle. The chase out of Basswood was on. He took a chance to change his destiny and ended up on a wild ride to solve the most important mystery of his life.

JOHN WILLIAM ANDTHE QUEST FOR COPIA

John William knew there was something special about the medallion Celeste found. It chimed and sparkled in the sunlight. He was right; the medallion was from Copia, a lost city masked in time. Legendary tales were repeated of a golden city inhabited by Empyrean Wizards that was suddenly plagued by greed and gluttony when a meager fledgling magician by the name of Imperius the Great wandered in. Some did not believe the city ever existed; others who knew better wanted it to stay lost. 

John William and Celeste were more than ready for another adventure. The search for Copia seemed to be a perfect opportunity. They were unaware of the dangers until it was too late. Shadow jumpers emerged and grew rapidly in numbers. They wanted the medallion; its power would bring the lost city to life again, unlocking the dark past dormant with in its walls. The young explorers were in a mess of trouble. If they did not fix things fast, Copia’s pestilence of wild creatures would be set free to stir up an evil capable of destroying the realm.

ALEXANDER DRAKE'S EXTRAORDINARY PURSUIT

Alexander Drake is a curious young man. He lives in a drab, oversized mansion with his secretive father and spends his days playing alone. Where is his mother? And why is his father so tight-lipped about the past?

But secrets have a way of getting out. And a stay at his grandmother's cottage provides strange clues to his father's past. A past Alexander is determined to find out about.

With a mysterious key and several maps in his pack, he sets off on an innocent search for answers about his family.

The discovery of a secret passageway opens the door to dangers, and wonders, unimaginable. And each answer leads to more questions and the journey of his life.

Join Alexander for a thrilling adventure in Azra's Pith, a place of beauty and magic... but beware--something evil lurks in the shadows.

The Return Of General Drake

When Alexander arrived in Verhonia, something went terribly wrong. A dark spell delivered from the mountains of Acadia sent him on a dangerous journey in the middle of the night. As he marched into the mountains, the great city of Verhonia was ambushed and burned to the ground by Roman's army of vicious giant murks.

With the safety of the realm in jeopardy, General John William Drake was asked to come back to Azra's Pith. He swore he would never return. But after discovering his son was under a spell and in the grips of a dark sorcerer, he had no choice.

Things take a wild turn in the mountains, with runaways, a hungry wolf and a mysterious, young empyrean wizard thrown into the adventure. A tight race against time and evil is in full swing. With faith and a little magic, they just might come out on top.

The Butterfly Curse

Several years have passed since the battle in the mountains. Azra's Pith was peaceful and Alexander was in love, but something still didn't seem right. Alexander wondered what had become of Imperius. The dark sorcerer was out there somewhere. Did it still have powers? Was it hunting Alexander? He looked over his shoulder day and night until he realized his worries were consuming him. He made a promise to let go of his fears.

For Alexander timing has always had a sense of irony. On a beautiful, worry-free day, an adventure with the river pirates brings him face to face with Imperius again. The dark sorcerer vanished, taking Sarah, Alexander's love. To find her he will have to travel through the depths of evil and face Imperius once and for all. About to lose the love of his life the same way he lost his mother, Alexander's only hope is a leap of faith and the Butterfly Curse.

 
 
© 2016 by Elizabeth Parkinson Bellows. Proudly created with WIX.COM
Bandits of Basswood (3)